rulest - GPU Rules Extractor
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GPU-Accelerated Rule Mining for Hash Cracking Wordlists (Full Chain Extraction)
This project implements a highly optimized tool for extracting effective word-transformation rule chains by leveraging PyOpenCL to run the transformation logic on a Graphics Processing Unit (GPU). It uses a Breadth-First Search (BFS) approach to efficiently explore multi-step rule combinations (chains) that convert base dictionary words into target dictionary words.
Overview
Rule-based attacks are highly effective against passwords. This utility automates the process of discovering the most successful rule chains (e.g., l $1 T0 - lowercase, append '1', toggle case at position 0) that have high hit rates against a specific target wordlist, accelerating rule-set generation for tools like Hashcat.Key Features
OpenCL Acceleration: Word transformations are processed in parallel on the GPU for massive performance gains.
Rule Chaining (BFS): Supports exploring rule chains up to a configurable depth (e.g., -d 3).
Full Chain Extraction: Outputs the complete sequence of rules (R1 R2 ... Rn) responsible for a hit.
Optimized Data Handling: Uses np.uint8 and np.uint16 buffers for minimal memory overhead and fast GPU transfers.
Rule Filtering: Allows using an external file to limit the internal rule set, focusing the search space.
Requirements
Python 3.x
numpy
pyopencl (Requires OpenCL runtime drivers for your GPU vendor: NVIDIA, AMD, or Intel).
tqdm (For progress bar display)
pip install numpy pyopencl tqdmArgument, Short Description --wordlist, -w, (Required) Path to the target dictionary (words to match). --base-wordlist, -b, Optional path to the base wordlist (words to apply rules to). --chain-depth, -d, Number of rules to chain together. --batch-size, Number of words to process per GPU batch. --output, -o, File to save the extracted rule chains to. --rules_file, -r, Path to an external file to filter the internal rule set.Examples
Extracting Single Rules (Depth 1) Find all single rules that transform a base word into a target word, saving the results to my_rules_d1.txt.
python rulest.py -w target_passwords.txt -b base_words.txt -d 1 -o my_rules_d1.txtExtracting Two-Step Rule Chains (Depth 2) Find rule chains of length two (R1 R2) that lead to a hit.
python rulest.py -w target_passwords.txt -b base_words.txt -d 2 -o my_rules_d2.txtUsing a Filtered Rule Set Only test rules specified in common_leetspeak.rule for a three-step chain.
python rulest.py -w target.txt -b base.txt -d 3 -r common_leetspeak.rule -o leet_chains_d3.txt -
Fyi. The OpenCl kernel used by the script has been updated with all Hashcat rules visible at https://hashcat.net/wiki/doku.php?id=rule_based_attack. This slightly increases the rule chain extraction time, but it can also lead to complex rules.
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Updated to version 2.0. The script now extracts more likely working Hashcat rules as opposed to using BFS up to depth 3. It dynamically calculates the number of needed generated rules for depth 2 and 3 to fit in the given script runtime as well as the size of buffers adjusted to the amount of VRAM to avoid OOM errors.
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Key improvements
- Extended maximum rule chain depth from 3 to 6, allowing exploration of more complex transformations.
- Adaptive batch sizing based on actual GPU VRAM – now dynamically scales word batches, chain batches, and output buffer sizes according to available memory (tested on RTX 3060 Ti and 1050 Ti without errors).
- Dynamic time budgeting – distributes remaining processing time among depths proportionally, adjusting the number of chains generated for each depth based on actual phase‑1 runtime.
- VRAM‑aware bloom filter sizing – reduces bloom filter size on GPUs with less than 4 GB VRAM to prevent out‑of‑memory errors.
- Per‑depth chain limit overrides – new command‑line options (--depth2-chains, …, --depth6-chains) to manually control the number of chains generated for each depth.
Examples of found_chains.txt
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Test done on 1050Ti with a target depth of 6 and a target runtime of 8 hours (the job was completed in about 2 hours with 1,311,335 generated chains and 724,887 valid unique chains found - you can think of the --target-hours flag as a multiplier of generated rules for the appropriate depths - on different GPUs these values will be different from each other in automatic mode).
Minor improvements:
- The extracted rules are now sorted by frequency (most hits first) for better prioritization, with the empty rule : placed at the top.
- A short header with metadata (total unique rules and total hits) is added to the output file for clarity.
- Removed global cap limit of generated chains (can be limited with flags).
# Generated by rulest_v2.0.py # Total unique rules: 878446 # Total hits (sum of frequencies): 377080316 : z6 x05 z8 '5 x33 z8 x23 y4 '0 y4 z8 x44 Z3 i4% z7 i8E x74 i60 x22 y4 z5 x30 R0 z7 z9 x26 x55 Z9 i0+ x77 Z5 x44 p4 z9 x73 z7 x16 x44 y5 o0[ x55 p9 x23 y6 x66 Z3 D2 i5m o4. i4v z8 x51 ... -
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Removed hardcoded depth limit;
--max-depthnow accepts any value, kernel constant set dynamically, enabling arbitrary chain depths via recursive rules expansion. -
The new optional
--seed-rulesparameter allows loading a file with previously successful rules. These seeds are grouped by depth and used at every stage of chain generation. For each target depth, the algorithm first adds existing seeds of that depth, then extends seeds from the previous depth by appending a random rule, and finally fills any remaining budget with random (hot‑biased) chains. Newly generated chains become seeds for deeper levels, enabling a recursive expansion that builds upon proven patterns. This focused approach makes it feasible to efficiently generate and test rule chains well beyond depth 6, leveraging prior knowledge to explore the most promising combinations.
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Not right, not left - straight ahead.
If you are working on sets of rules, I also have a concentrator tool, there is a link here on the forum and on discord. It can process very large sets of rules and debugged data, created mainly for optimizing, but I don't know what problem you are dealing with and whether it will be useful for anything. -
Fixes
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Rule Validator – Added $ and ^ to the branch that expects exactly one following character. Without this, those rules were filtered out and never made it to the GPU kernel.
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Seed Loading – The same validator now accepts $ and ^ rules, so seed files containing them are fully loaded and used.
# Generated by rulest_v2.0.py (seeded) # Total unique rules: 145287 # Total hits (sum of frequencies): 52455891 : ] l c ^s ^o ^l ^l ^o ^p '2 x65 '0 x54 x00 x01 o1@ x00 ^e ^k ^i ^r ^t ^s R2 x11 i0d x06 x11 x32 R3 *64 o0q '0 R0 x33 D1 $8 $5 $0 $0 x87 o48 '0 o28 R0 o1E x33 x34 p2 ^F x22 E ...https://gist.github.com/A113L/5ef467ced57f40bc7dadedce775cda6a
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Added missing GPU-compatible Hashcat rules: bitwise shifts (L, R), +1/-1 substitution (. and ,), range skip (O), and switch after Nth delimiter (3). Updated rule generation to add O for all digit pairs and 3NX for all digits and delimiters. Improved the kernel to support these operations, ensuring full GPU compatibility. No memory or discard rules were added.
Note: BTW, after extraction, since all rules are Hashcat-compatible, it is still recommended running the resulting ruleset by concentrator functional minimizing function. -
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The signature-based minimizer eliminates functional redundancy: it builds a deterministic probe set of base words (≥ min‑word‑len) and computes each rule’s output signature. Rules that produce identical outputs on all probe words are considered equivalent; only the one with the highest GPU hit‑count survives. This reduces the final rule set dramatically while preserving all unique transformations.
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The numeric‑seed extraction pass tests three built‑in families (pure prepend, pure append, and mixed prepend/append) up to depth 4 as direct GPU chain candidates—independent of random chain generation. It captures common numeric mutations (e.g., ^1 ^2, $9 $8, ^1 $2) efficiently, ensuring these high‑value patterns are never missed, even if the random chain budget is small.
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# rulest — GPU-Compatible Hashcat Rules Engine # Generated : 2026-03-28 04:14:53 # Base : hashmob.mini.txt # Target : hashmob.small.found # Depth : 1–10 # Bloom : 512 MB # # GPU raw candidates : 268,674 (bloom hits, includes false positives) # Post-processing : signature-based minimization # Probe words : 21 (min length 10) # Equiv. rules removed : 106,848 # # Rules kept : 161,825 (d1:1,856 d2:42,820 d3:34,157 d4:42,742 d5:10,555 d6:9,387 d7:7,435 d8:5,792 d9:3,892 d10:3,189) # Sorted by : GPU frequency (descending, UTF-8) : $1 $2 $3 $1 $2 $3 $4 x45 i5b 31n $2 $3 $4 $4 $5 $6 $1 $0 $1 $2 $0 $0 $0 $2 $0 $1 $0 $2 $0 $0 $2 x03 36e $2 $0 $1 $2 $3 $2 $1 $2 $0 $0 $1 $2 $0 $0 $3 $0 $0 $7 $2 $0 $0 $4 $2 $0 $0 $5 $1 $0 $0 -
The built-in seeds in
rulestare now five categories of numeric rule chains (prepend/append, mixed, transform+digit, date patterns) automatically generated and tested against the bloom filter in Phase S. These seeds help extract common numeric transformations (e.g., adding years, digits) without requiring manual input.The
--no-builtin-seedsparametr disables Phase S entirely. Use it when:- Your target wordlist contains few or no numeric patterns.
- You want to reduce GPU runtime by skipping thousands of numeric seeds.
- You rely solely on atomic rules (Phase 1) and random chains (Phase 2) or your own
--seed-rulesfile.
Without this flag, Phase S always runs, testing chains up to depth 4 (e.g., ^1 ^2, $1 $9 $9 $0, u $1 and date patterns like $0 $1 $0 $1 $2 $0 $2 $4).
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New category rules added in the build-in generator
Phase S - Built-in Seed Families (A–M) Numeric families A Pure Prepend digits (depths 1–4) B Pure Append digits (depths 1–4) C Mixed Prepend/Append digits (depths 1–4) D Transform + digit/bracket (depths 2–4) E Date patterns DDMM/YYYY/… (depths 4–9) Special-character families F Pure Append special chars (depths 1–3, top-15 chars) G Pure Prepend special chars (depths 1–3, top-15 chars) H Transform + special char (depths 2–3, top-15 chars) I Digit(s) + special char (depths 2–4, core-7 chars) — covers the ubiquitous "word123!" / "!word123" patterns New families J Leet substitutions (depths 1–2, 10 core pairs) — sa@ se3 so0 si1 sl1 ss5 ss$ st7 sa4 si! — depth 2: leet + digit/special suffix/prefix — depth 2: double-leet chains (e.g. "sa@ so0" → "p@ssw0rd") K Double-transform chains (depth 2, all 15×15 pairs) — covers "c r", "u d", "t f", "E l", "c {", "l ]", etc. L Special-before-digit patterns (depths 2–3, core-7 chars) — reverse orientation of Family I: "!1word" / "word!12" — append: $sp $d… prepend: ^d… ^sp M Leet + transform chains (depth 2) — leet substitution followed by a transform op (all 15) — and transform op followed by leet substitution — covers "P@ssword", "@DMIN", "p@SSW0RD" patterns Special chars - top-15 (F/G/H): ! @ # $ % ^ & * ? . -_ + ( ) Special chars - core-7 (I/L): ! @ # $ % * ? -
Added Phase 3 GA (genetic algotithm) that tries to find good rule chains by mimicking evolution. It starts with a mix of promising chains (from Phase 1 hits) and random ones. Each chain gets a fitness score = how many base words it successfully transforms into target-like words (checked via GPU). Top chains survive as "elite". Pairs of chains swap parts (crossover) and get small random changes (mutations) to create new chains. Weak chains die out. Over many generations, the population shifts toward high-scoring chains. This finds useful rules that random sampling would likely miss. Finally, all discovered chains are merged and deduplicated before output.
An optional evolutionary search that runs after Phase 2 and complements random chain sampling with guided, coverage-driven optimisation. Why it fits this project ──────────────────────── • The fitness function (bloom-filter hits) is already computed by the existing GPU chain kernel — no new GPU code is required. • Phase 2 samples chains *uniformly at random* from the atomic-rule pool. For depth ≥ 3 the search space is |pool|^depth (millions of candidates); the GA focuses probability mass on high-hit-rate regions of that space. • Hot atomic rules from Phase 1 seed the initial population, giving the GA a strong head start rather than searching from scratch. • All Phase-3 discoveries are merged into the global hit counter before signature-based minimisation, so they benefit from the same deduplication and sorting as Phase 1 and Phase 2 results. Algorithm summary ───────────────── 1. Initial population — 30 % depth-2 hot-rule combos, 30 % seeded deeper chains, 40 % random — ensures both exploitation and exploration. 2. GPU-batch fitness evaluation — reuses _run_chain_kernel unchanged. 3. Tournament selection (k = 4) — low-pressure, maintains diversity. 4. One-point crossover (p = 0.80) — exchanges rule-token sub-sequences. 5. Mutation — replace / insert / delete one rule token (weights 60/20/20). 6. Elitism — top <elite_frac> individuals survive unchanged each generation. 7. Diversity guard — duplicate individuals are replaced by random chains. 8. Terminates when <--genetic-generations> is reached or the wall-clock time budget (--target-hours remainder) is exhausted. CLI flags ───────── --genetic Enable Phase 3 (default: disabled) --genetic-generations N Max generations (default: 50) --genetic-pop N Population size (default: 200) --genetic-elite F Elite fraction, e.g. 0.15 (default: 0.15)```
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